Video Game Creator
719 Congress Ave.
5:15pm Doors and Cash Bar
6:00pm Presentation, Q&A
2016 is the year that virtual reality finally goes mainstream, with Facebook, Valve, and Sony officially entering the market with mass-market devices. VR is not only changing video games, but fundamentally changing the ways that we interact with computers, the Internet, and each other. This once-a-decade technology disruption is ushering in a new generation of products, services, and companies. Patrick discusses why VR fits the pattern of previous technology revolutions, drawing from his deep experience with emerging technology companies, as well as the work that’s left to be done to cement Austin’s role as a major hub of VR innovation, creativity, and prosperity.
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